Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, April 16, 2013

Etsy Tuesday: The Legend of Zelda

The purchase that inspired today's Etsy Tuesday isn't from Etsy, but the website certainly has a  lot of amazing Legend of Zelda-inspired pieces. Earlier today (after my paycheck was direct-deposited), I bought a Small Key necklace from Fangamer. Here's a picture. They also have a Boss Key necklace, which I also wanted, but I wanted the antique finish and they were out of stock. Here's a picture of what I purchased:

$17.00 USD
I was introduced to Fangamer by Kaitlin Stewart, who runs the PwnLove instagram account. She's on a quest to wear a geek-inspired outfit every day for a year, ad has already made it this far! As well as showing her outfits for the day, Kaitlin also shows a lot of cool geek-clothing and accessories that you can buy! (So do it, like I did).

Anyway, on to Etsy!

The first piece isn't available right now, but you can pre-order it for May. I actually had a difficult time choosing which of the magical arrows I should feature--the site has all three available in necklace form, and a variety as earrings. I went with the light arrows, though. They're the ones you can't save Hyrule without, after all. They look exactly like they do in the game, which makes my little geek heart squeal with glee. The shop, MachtaNest, also has a cure Heart Piece necklace. From what I can tell, most of the pieces are constructed with polymer clay, which allows them to sustain the look of the game.

$13.00 USD 

The next piece is a necklace that features all three spiritual stones from Ocarina of Time, as well as the Triforce. I like the construction of the necklace, as well as the theme. TheUniqueVTBoutique sells mostly Zelda-themed jewelry, all of which are really cool. They also have a set of spiritual stone earrings, which I also JUST. LOVE.

$40.00 USD

I think that these Rupee Pouches are just extremely adorable. Personally, I think they would be excellent for keeping polyhedral dice in, and also excellent at making all your gamer buddies jealous. They're sold by the shop RedDragonPropDesign, which focuses on cosplay props (so, really cool).

$23.00 USD

I also just bought this The Legend of Zelda bumper sticker, to put on the side of my new desktop. I'm really excited, mostly because I didn't like the case, with its touch of orange (I bought the gaming computer off of someone else, so it wasn't 100% what I wanted, but it was probably a quarter of what I would have cost me to construct it myself). (And, by construct it myself, I unabashedly mean make my boyfriend build it for me). But this complements the orange, while making it something I enjoy! So, yay!

$4.00 USD
After clicking around the DecalNinja shop, I also bought this to go with it.

$5.00 USD
I will have the coolest desktop tower in the land.

As usual, I cannot resist something to put my alcohol in, especially if that something is blue. So, of course, I love these Hylian wine glasses. Most excellent. I also have difficulty resisting etched glass, so here we are. The Illuminated Lion shop is currently celebrating its 1000th sale, with 15% off all orders in April. So...here I go. buying more things. Of course. I was not made to be a poor grad student. (What, it comes in TARDIS?)

$30.00 USD

Finally, Peregrine Studios sells rings inscribed with the songs from Ocarina of Time. I have nothing to say to that but SHUT UP AND TAKE MY MONEY.

$59.99 USD


Speaking of The Legend of Zelda, I'm going to marathon play* Ocarina of Time, with daily updates here and live Tweeting. Depending on how long it takes me to play OoT, I will tackle Majora's Mask, as well. So keep an eye out for this spectacular event starting when the semester ends (Roughly, May 14th)!

*By marathon play, I mean spending all my free time playing. Not skipping work or bed. I wish I could, but I just spent tons of money making this Etsy Tuesday, so...






Saturday, April 6, 2013

Best Video Game Character Introductions

Earlier this week, IGN ran an article called The Best First Encounters in Video Games. It listed those character introductions that the author thought were the coolest or had the biggest (personal) impact on the player. While I agreed with the ones that I, myself, had experienced, there were a few that I thought were missing. So here's my addendum to this list--Geekphoria's Official List of Best Video Game Character Introductions. This includes re-introductions, but it must be you seeing or meeting the character for the first time in that game. So while you may know a character from a previous iteration in that franchise, if you haven't interacted with him or her before then it totally counts for this list. The list is also female-heavy, but that's probably just because female characters were largely absent from the initial list.

Warning: There may be some spoilers.

Sheik (The Legend of Zelda: Ocarina of Time)

From zeldauniverse.net
     Part of my decision to include Sheik may be nostalgia--if you've been around the blog at all, you'll know that I'm a huge fan of Ocarina of Time. It was the first game I got with my N64, and the first thing I played when I was old enough to really enjoy all aspects of a game. It's why I'll always be loyal to Nintendo, even now that I've moved on the world of HD FPS and RPGs.
     When Link awakens in the Temple of Time, it's obvious that things are not as they were when he was transported into the Chamber of Sages. Once you go outside, you see that Hyrule--though never innocuous-has been transformed into a dark and scary place. Although Sheik is certainly not a warm and fuzzy, when he appears you know you're not in this alone. Sheik catches you up on what you've missed out on, and sends you on your way with as much help and guidance as he can (while still keeping that air of mystery). Sheik is also, obviously, very bad ass. I remember wishing I could play as Sheik (which, technically, you can in Super Smash Brothers: Brawl, but it's obviously not the same). At the very least, I wanted to be best bros. When Sheik shows up, you know someone else is out there to fight the good fight which is good--although you're the hero of time, no hero should be alone.


Clementine (The Walking Dead)

From walkingdead.wikia.com
     As Lee Everett, you find yourself alone as the world begins to fall apart around you. You've seen the dead come back to life, you've been chased by them, and you're searching for help. Of course, this is the zombie apocalypse, and instead of finding help you're almost eaten. Clementine appears to help you, giving you the tools you need to kill the zombie and escape. She tells you that she has been hiding in her treehouse since the world went to hell. The zombie who attacked you had been her baby-sitter--her parents were out of town, which you know if you listened to the answering machine. She also informs you that she considered dropping a hammer on your head as you walked under the treehouse, is case you were a bad man. She's introduced as a character who definitely has some capacity to take care of herself--though she's still a kid and, you suspect, now alone in the world.  It builds up the character in your mind, while still keeping you sympathetic and making you want to take care of her. It's probably the greatest introduction on this list.


Wheatley (Portal 2)

Taken from FastCompany.com
     Ah, Wheatly. In Portal 2, you wake up in what appears to be a hotel room. It doesn't seem like any of the events of the original portal have taken place--that is, until Wheatley shows up and the whole facade falls away. Wheatley is introduced as a companion and a rescuer. He's going to help you escape from Aperture, which has definitely seen better days. Wheatley's introduction is great because he appears to be a slightly bumbling but helpful little robo-consciousness and is entertaining while helpful. Of course, then he teaches you the lesson that power corrupts. Without this initial introduction, though, Wheatley would be nothing more than GLaDOS 2.0.


Bonnie MacFarlane (Red Dead Redemption)

From RockstarGames.com
     Bonnie is introduced shortly after she saves your life. When you were left to die at the side of the road (something that apparently happens to John Marston more than it should), she takes you to the doctor and lets you recover at the ranch she and her father run. It's great to see a female character introduced as a savior, and the first few minutes of character building show that Bonnie's tough, strong, driven, and competent. I wish the character was a little more developed throughout (you spend most of the game away from her and the ranch after this set of quests), but Bonnie certainly makes a good first impression.



Jill Valentine (Resident Evil 6)
From Gamespot.com
     Jill Valentine is the only character on the list that was first introduced outside of the listed game. Jill, of course, is a hero in her own right. We've played as her, and kicked zombie and bad guy ass. We know that she has everything under control and--thanks to cut scenes--know that she has died fighting Albert Wesker. Of course, later on in the game we find out that she hasn't died. Wesker introduces her to us again, but she's under some type of mind control (and suddenly blonde). Chris suddenly experiences ALL OF THE EMOTIONS, but so does the player. Here's a character you've grown attached to over the years, rendered as a fraction of herself and not under her own control. You want to help Jill, but it's not really a damsel-in-distress moment (especially as she proceeds to kick your ass). You want Jill to get back to being awesome, and that's now your main motivation.


Do you agree with my choices? Disagree? Let me know in the comments.

Friday, March 8, 2013

Gamer Drama: A Story Critique of Ghostbusters: The Video Game


Ghostbusters: The Video Game 

    I finished playing Ghostbusters: The Video Game over a year ago (this, this review is a little less detailed than normal), but this game was so much fun I had to include it in an edition if Gamer Drama. I played the Wii version with my boyfriend over the period of a month or so. The game is actually pretty short, but we were living in different cities so he visited ever other weekend. Having to wait to play more of the game was a real killer, as I found it really absorbing and completely hilarious.

Synopsis
     The game takes place after Ghostbusters II, and the Ghostbusters are living large as official contractors in New York City. They've done so well, in fact, that they've decided to expand the business and hire a new recruit (or recruits, if you're playing co-op). Manhattan has been experiencing significantly increased amounts of ghostly activity, and the Ghostbusters--with the help of Dr. Illyssa Selwyn--discover that there is something much bigger going on. You travel to the hotel, library, and museum--among other places--and capture a wide variety of ghosts and mini-bosses using a ton of new, cool tools in your proton pack. Each of these areas works as a "node" in a mandala that will allow the ghost world to break into the real world--part of a scheme by the game's Big Bad, which will turn him into a god (like Gozer the Destroyer). You kill the baddie, save the girl, and save the world--and have lots of fun doing it.

The Setting
       This game is set in the Ghostbusters world, shown in the two movies. Everything is an animated version of the settings from the movies, rendered in a cartoon-like style. Most of the areas are places that we are familiar with from the movies (some more intimately than others), but many are newly created for the game. It's that bit of nostalgia, though, that helps create the realism of the game's settings. Each area in the game has distinctive types of ghosts for you to battle, new challenges to overcome, and more resources to implement. Easter Eggs and horror movie tropes also help, making the environment seem familiar and friendly (even when the ghosts are trying to get you).
       The environment is nicely detailed, especially considering the animation style of the game. The maps are reasonably open, allowing for me to get lost once or twice (and adding to the environment). There are cellars and corners to explore, and plenty of puzzles to solve in each area. The background and items can get a little glitchy at times, though, taking you out of the game. 

The Characters
      The characters that matter in this game are the NPCs, most of which are a little flat (since you're assumedly familiar with the Ghostbusters and most of the supporting cast). Your character is a silent protagonist, more along the classic depiction of such a character. You're known as "Rookie" (or variants of), and you don't have very many qualities other than being the new guy and carrying a proton pack.
       Dan Akroyd tells us to think of this as the "third Ghostbusters movie," and the characterization is definitely in line with that of a second sequel. There's an introduction and a little characterization for Dr. Selwyn, and the Ghostbusters act according to their established characters (Venkman's the same slightly sleezy womanizer, Egon spouts off pseudo-scientific babble that is somehow still funny). All the characters are humorous and enjoyable to spend time with, but the game certainly isn't a character-driven story. 

The Payoff
     Ghostbusters: The Video Game is a fun romp through the Ghostbusters universe. The story line is formulaic, but fun nonetheless. You know what you're getting into with entertainment from the Ghostbusters franchise. Still, the game doesn't try to cheat you of payoff, or pull any fast ones. You get the conclusion you have worked for while playing the game. I turned off the console fully satisfied. 

Grins and Gripes
  • I can't imagine playing this game on anything other than the Wii. Using the Wii-remote mimics using the proton pack, and really brings you into the game. 
  • As a briefly mentioned earlier, the game can be a little glitchy. I got stuck in a few things (like Stay Puft's arm) and had a few ghosts just...sit there. 
  • One of the "goals" of the game is to avoid property damage during each level. I sucked at that--purposefully. It was way too much fun to run around blasting everything with your stream. Everything explodes, and its extremely satisfying. 
  • The combat can get a little monotonous--there are only four ways to beat and capture bad guys, and you use these throughout most of the game. 
  • While some of the low-level baddies look kind of silly (like the librarian ghosts), the bosses look pretty awesome (I particularly enjoyed the Spider Witch).
Rating: 8/10

Sunday, January 27, 2013

Hints for Gaming on a Budget

If you're a regular reader here at Geekphoria, you'll know that I'm a graduate student. The decision to dedicate your life to that noble pursuit means that you have to make some sacrifices--and after free time, your level of income is the most drastically affected.

I know, I know. No free time and no money makes it difficult to be a gamer. That's why you just need to be dedicated. And also, be really awesome at procrastination.

It's hard to game on a budget, though. Things are especially difficult if you're a fan of a play-to-play MMO, or if you want to be informed and up-to-date with the latest conversations on IGN. It is in solidarity that I've decided to share my (definitely not secret) tips for gaming on a budget.

1) Rent or borrow a game before you decide to purchase it for yourself.
      You may not know if you'll enjoy a certain game before you get your hands on it, so it's not practical to shovel out $60 unless you're sure you'll enjoy it. If you rent it (from somewhere like Family Video, Redbox, or Gamefly) or borrow it from a friend, you have a chance to play it before you decide to commit. If your opinion on the game runs somewhere in the middle, you can even decide to forego buying it and just play the rented/borrowed copy.

2) Plan in advance.
      Every year, IGN publishes a couple lists of the games that are expected to be released that year (here are some links to lists for 2013). I use these to decide which games I'm willing to pay for "new", and which ones I'm willing to wait to buy. Last year, I decided that I would pre-order Lego: Lord of the Rings (Wii), Resident Evil 6 (Xbox 360), and Assassin's Creed 3 (Xbox 360). I would wait for reviews before I decided to buy other games, and I would be able to plan the expenses by month (and spread out purchases, if possible). This year, I'm eyeing Dead Space 3, Tomb Raider, Bioshock: Infinite and Star Trek: The Game for pre-order purchases. (That is, if Star Trek: The Game ever decides to be released. Each year it's becoming more and more of a "maybe" for a new purchase). The first three are released close together, though, so I will probably prune the list down to two.
      I've also found that it's "safer" to purchase new games if 1) there's a lot of hype over the game and the pre-release reviews are glowing, and 2) if it's part of a series. While it may not live up to the first (or best) game in the series, I always enjoy the nostalgia (see RE6).

3) Buy local.
     This goes for both new and used games. Many record stores will sell new and used games, and I've found that these are some of the best places to buy games--especially when it comes to the classics. They also tend to mark down used games like they mark down used movies--they usually run between $10 and $20, no matter how recently they were released. Since the games are so inexpensive, I usually buy several games. Then I get to support local businesses and get my game fix.

4) Buy on Ebay.
       This is kind of the opposite of the last suggestion, but it also works (and works the best when you want games for old systems--I buy all my Dreamcast and N64 games off of Ebay). The fact that there are usually many sellers means that you can shop around for something in your price range. Video games are usually listed as "Buy it Now"--unless they're games that are worth a lot of money.

5) Wait for sales.
       I often buy up a lot of games during Black Friday sales (I also do pretty much all my DVD shopping on that one day a year). I also keep an eye on Steam and Xbox Live sales (though I know some people don't like digital copies, I don't mind getting a digital copy of a game if I can get it at a great discount). These sales can be good when they're highlight popular, good games. However, these sales can also promote some awful games. Use discretion.

These are my key suggestions. Let me know if I've missed anything important in the comments! I'll see you all in a few days, with new craftiness.


Sunday, January 6, 2013

Gamer Drama: A Story Critique of Red Dead Redemption

       I’m going to begin this edition of Gamer Drama with a quote from the IGN review of Red Dead Redemption, written by Erik Brudvig (you can find the full review here).

"It's tempting to say that Red Dead Redemption is ahead of its time, but the reality is that this is a game of and for the times. Rockstar shows an uncanny ability to hold a mirror up to society and remind us that present day hot button issues like racism, immigration, federal government power and personal freedoms are not only nothing new, they are deeply ingrained in American society. They are forces that helped to shape America into what is is, and their inclusion in Red Dead Redemption gives it a sense of authenticity that videogames in general lack."

       This is a grandiose statement, to be sure. I enjoyed my time playing Red Dead Redemption, but I wouldn’t say that Rockstar produced a social commentary. I think that it’s difficult to say that when the game is an RPG, where the options are so broad and you could play the character in any way. Games are better at being social commentaries when the player’s actions are more restricted. It’s not that I didn’t see the “presence of racism, immigration, government power, and personal freedoms” in the game—it’s that I didn’t see the game make any grand statements about these hot-button issues. However, that could possibly be the result of the fact that my moral compass in games tends to point toward “amoral” in the first play-through—the good and the bad that I do cancel each other out, meaning that the game’s reactions to me will lean toward neutrality. I’m not convinced that is the case, though I don’t think it makes the game any less enjoyable.

Synopsis

       John Marston was once an outlaw, until his friends left him for dead and he decided to settle down with his wife. But the law has finally come for him, in a way. His former gang partners, the ones who left him bleeding to death, are causing quite the disturbance in the American West. The Bureau of Investigation takes Marston’s family into custody, in order to ensure his cooperation in capturing the men who were once his friends. He travels between the American Southwest and Mexico in an attempt to track down Bill Williamson, Javier Escuella, and Dutch van der Linde (the leader of the gang), and bring them to justice. Along the way, Marston meets a variety of people and helps or hurts them through quests, earning allies and making enemies.

The Setting

       As stated above, Red Dead Redemption takes place across the border of the American Southwest and Mexico (in an area inspired by the Rio Grande basin). Marston travels through deserts and woodlands, spending time in small towns, growing cities, and ranches. Rockstar Games did an excellent job of presenting the vastness and promise of the American West through the open-world setting of the game. While on your horse, you can travel from one end of the map to the other, with no breaks in the gameplay. You can get lost, you can travel for periods without seeing another person (or NPC), and you can approach a destination from almost any angle.
       While the setting in Red Dead Redemption is nuanced and detailed, it does not really act as a constraint on the character or (like in the last edition of Gamer Drama) as an entity itself. However, it does provide challenges to the character and the gamer—even if it doesn’t really mold the gameplay itself, it still manages to contribute to the atmosphere. Also, it was obviously crafted with passion, which makes it that much easier to appreciate.
        How does a great (though not excellent) setting contribute to the storyline? The wide, open spaces of Marston’s story reinforce the fact that Marston is alone in his quest—although he makes some allies, few stay with him for long and few provide support that go beyond their desire to achieve their own goals. Marston has few friends, and riding through the desert between quests makes this highly apparent.

The Characters

       John Marston is the main character. He has turned from a life of crime and wants nothing more than to create a thriving ranch with his family. However, his family was taken away from him and he was forced to return to a life where people are constantly trying to kill him. He wants to finish the task of reigning in his former gang partners, and get back to his family and farmstead. Which he tells us again and again. And again. Marston lets us know that he’s a changed man. However, because of the player’s ability to choose between moral and immoral actions, he does not always show that he has changed. Marston makes many decisions that show that this change may not be that deep. He is willing to do “bad” things to reach his goal—and often puts the blame on others. He chooses to associate with people who are doing amoral things (and do these things alongside them). I know that doesn’t necessarily mean that he’s a bad person. I know that the game is written so that he really has no choice. However, it would be better if he acknowledged these misdeeds and stopped asserting how he has changed. I could shoot an entire street of innocent people, and in the next cut scene John would bemoan the fact that he had changed and the government won’t leave him alone.
        There is another issue related to John Marston’s character—because the choices that the player makes determine Marston’s moral alignment, there really isn’t any sort of character development for him. (Most of the other characters remain underdeveloped, as well). This conflicts with the idea of “redemption”—do Marston’s actions truly redeem him, when he can act as immoral as the player desires? Has he changed at all? There’s another possible argument for the “redemption” aspect of the game—that Marston isn’t redeemed in his own eyes or the eyes of the law, but in the eyes of his son. Of course, the interactions between John and Jack are limited in the story. You see his son warm up to John after his return to his family, but there’s not a lot to indicate that he has truly been redeemed.
        Outside of John Marston, Red Dead Redemption has a very large cast of characters. Few of them are redeemable or likable, as you’d expect from a Western. Still, they are all interesting and intriguing (which you can’t really say for the protagonist). It is these minor characters that drive the story. Marston’s first attempt to capture one of the members of his old gang leaves him bleeding by the side of the road. This leads him to depend on others to get him near his targets—which also means that he must work for their goals before he can ultimately pursue his. While there is little character development for these individuals, this isn’t a problem—many of them only last two or three quests, and then disappear (or are killed). Each of these characters plays an important role in helping Marston’s story to progress—I cannot think of one that seemed extraneous. Overall, the minor characters were more intriguing than the main characters (Marston or any of his former gang partners).

The Payoff

       Is John Marston redeemed at the end of the game? As I mentioned before, you could argue that he’s been redeemed in the eyes of his son, but not in the eyes of the government. Some people have argued that the lack of redemption related to the government meant that he was trying for redemption, but wasn’t able to achieve it. I think that people who argue this are ignoring a vital part of the story. However, fearing spoilers, I’m unable to elaborate on this (the internet hates spoilers).
       Did I feel like the ending repaid my efforts in playing the game? I’m not sure. It feels like the main storyline ended abruptly, then the game dragged out until it finally ended. For the last half hour or so of gameplay, I kept hoping that the game would end after current quest. I felt like one of those people who complained about the ending of Return of the King.   

Grins and Gripes

  • I probably had a lot more fun playing at being a ranch owner in the last chapter of the game than I should have. I remain unashamed, however.
  • Despite the fact that the game was released in 2010, it was still very glitchy (and I downloaded a few patches for the game).
  • I was extremely annoyed by the character Luisa. She’s a smart and passionate young Mexican freedom fighter, dedicated to the revolution. When she meets John Marston, she tells him about her fiancĂ©—Abraham Reyes, the leader of the local rebellion. When Marston meets Reyes, it becomes obvious that Reyes is only using Luisa. I felt that Luisa’s character would be smarter than that—however, she remains completely faithful to him and the rebellion.
  • A particularly good female character is Bonnie MacFarlane. She is helping her ailing father, but basically runs the family’s ranch herself. Bonnie is strong and passionate about her life’s work. Although it becomes apparent that she has feelings for John, her character doesn’t become secondary to these feelings (she doesn’t even allow John to see them).
  • The graphics in this game are excellent—especially the animation. As someone who has spent a lot of my life around horses, I appreciated the attention to detail and lifelike movements.
  • Don’t play the game on an old television set. I mostly played this game on a hand-me-down tube TV (though it was an older set, it didn’t have that poor of a picture). I rode my horses off cliffs more often than I would like to admit. However, I bought a Plasma TV over the summer and picked up the game again (I was frustrated with trying to play it on the old television and stopped for a while). I didn’t have any problems with the graphics once I started playing on the plasma.

Rating: 7/10

For the upcoming edition of Gamer Drama, I'm going to review the Ghostbusters Wii game. Spoiler alert: I loved it. However, I want your help in choosing the next next game. Here's the poll--I'll announce the winner at the end of the next edition of Gamer Drama (due in two weeks).


Which game should I play and review for the next Gamer Drama?
  
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